Audio Design
SOUND, NOISE AND THE PLAYER WHO LISTENS : Subjective player experience at different amplified frequencies using altered equalisation-filters
Game development, sound design and implementation in Per-Anders Östblad's study
3D-platformer
Audio design & implementation
Fmod unity integration demo 2D&3D
2D-sidescroller
Audio design & implementation
Game concept
Animation
Stopmotion
Performance, Drottninggatan Göteborg