Lina Wendel is a Skövde-based freelance sound designer working with filmmakers and video game developers. With a background in filmmaking & performance, she now specialise in sound design for games.
Earned her bachelor in audio for games at the University of Skövde (2026) while working professionally on the game audio for Almaspelet, an adaptation of a children book series. During this time Lina also did sound design and implementation for a technical ear training game (2025). The project is research in cochlea implant rehabilitation.
She has experience in a variety of audio production areas including field recording & foley. Movie production with Davinci Resolve and Dragon Frame. A game audio workflow with Reaper, Sonic Visualiser, Fmod, Unity and code in C#. Passionate about interactive audio. Work that explore player perception of sound and storytelling through immersive sound.
SOUND, NOISE AND THE PLAYER WHO LISTENS : Subjective player experience at different amplified frequencies using altered equalisation-filters
Animation
Stopmotion
Performance, Drottninggatan Göteborg